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Real-Time Rendering, Fourth Edition cover

Real-Time Rendering, Fourth Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman

4th Edition

Publisher: A K Peters/CRC Press

(0 reviews)
Computer Graphics

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Book Details

Print ISBN9781138627000
eText ISBN9781351816144
PublisherA K Peters/CRC Press
Publishing Year2018
Edition4th Edition
LanguageEnglish
Pages1178

Real-Time Rendering, Fourth Edition is a 4th Edition reference focused on generating synthetic three-dimensional images rapidly using programmable shaders. The volume addresses techniques that allow viewers to interact with virtual environments in real time.

The text links core mathematical foundations with practical rendering methods used across games and other interactive applications. Major subjects include the graphics rendering pipeline, GPU architecture, shading models, and lighting computation.

Prepared for anyone serious about computer graphics, the 2018 volume introduced a dedicated chapter on virtual and augmented reality. It also offers guidance on increasing rendering speed and improving image quality through acceleration algorithms.

Table of Contents

  1. Chapter 1: Introduction

  2. Chapter 2: The Graphics Rendering Pipeline

  3. Chapter 3: The Graphics Processing Unit

  4. Chapter 4: Transforms

  5. Chapter 5: Shading Basics

  6. Chapter 6: Texturing

  7. Chapter 7: Shadows

  8. Chapter 8: Light and Color

  9. Chapter 9: Physically-Based Shading

  10. Chapter 10: Local Illumination

  11. Chapter 11: Global Illumination

  12. Chapter 12: Image-Space Effects

  13. Chapter 13: Beyond Polygons

  14. Chapter 14: Volumetric and Translucency Rendering

  15. Chapter 15: Non-Photorealistic Rendering

  16. Chapter 16: Polygonal Techniques

  17. Chapter 17: Curves and Curved Surfaces

  18. Chapter 18: Pipeline Optimization

  19. Chapter 19: Acceleration Algorithms

  20. Chapter 20: Effcient Shading

  21. Chapter 21: Virtual and Augmented Reality

  22. Chapter 22: Intersection Test Methods

  23. Chapter 23: Graphics Hardware

  24. Chapter 24: The Future

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