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Android How to Program cover

Android How to Program

by Paul Deitel, Harvey M. Deitel

3rd Edition

Publisher: Pearson

(0 reviews)
Software Engineering

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VitalSourceLifetime Access$94.99AmazonPaperback$110.98Best PriceeTextShelfPDF$38.00

Book Details

Print ISBN9780134444307
eText ISBN9780134482408
PublisherPearson
Publishing Year2017
Edition3rd Edition
LanguageEnglish
Pages856

Android How to Program, 3rd Edition, is a textbook designed to teach mobile software development for upper-level college courses. The text guides students through building Android applications using Java and the Android Studio integrated development environment.

The instructional design centers on an app-driven approach organized around eight complete, working applications. Coverage addresses foundational mobile programming concepts, application programming interfaces, and distribution through Google Play alongside commercial app business issues.

Each chapter introduces new concepts through a single working project, such as the Tip Calculator App or WeatherViewer App, to provide guided development practice. An extensive introduction to Java also makes the volume suitable for Java courses incorporating an app-programming component.

Table of Contents

  1. Chapter Before You Begin: Before You Begin

  2. Chapter 1: Introduction to Android

  3. Chapter 2: Welcome App

  4. Chapter 3: Tip Calculator App

  5. Chapter 4: Flag Quiz App

  6. Chapter 5: Doodlz App

  7. Chapter 6: Cannon Game App

  8. Chapter 7: WeatherViewer App

  9. Chapter 8: Twitter® Searches App

  10. Chapter 9: Address Book App

  11. Chapter 10: Google Play and App Business Issues

  12. Chapter A: Introduction to Java Applications

  13. Chapter B: Introduction to Classes, Objects, Methods and Strings

  14. Chapter C: Control Statements

  15. Chapter D: Methods: A Deeper Look

  16. Chapter E: Arrays and ArrayLists

  17. Chapter F: Classes and Objects: A Deeper Look

  18. Chapter G: Object-Oriented Programming: Inheritance and Polymorphism

  19. Chapter H: Exception Handling: A Deeper Look

  20. Chapter I: GUI Components and Event Handling

  21. Chapter J: Other Java Topics

  22. Chapter K: Operator Precedence Chart

  23. Chapter L: Primitive Types

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