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Brief Java: Early Objects, Enhanced eText cover

Brief Java: Early Objects, Enhanced eText

by Cay S. Horstmann

9th Edition

Publisher: Wiley

(0 reviews)
Programming Languages

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Book Details

Print ISBN9781119499268
eText ISBN9781119499138
PublisherWiley
Publishing Year2019
Edition9th Edition
LanguageEnglish
Pages387

Brief Java: Early Objects, Enhanced eText, 9th Edition introduces fundamental programming principles and software development using Java. The textbook assumes no previous programming background and requires only a modest knowledge of high school algebra.

Coverage introduces objects and classes from the standard library early before expanding into arrays, array lists, class implementation, inheritance, and interfaces. Dedicated treatment of object-oriented design begins in Chapter 8.

Interactive practice sections feature live coding samples that provide instant feedback. These activities are paired with open-ended review exercises, programming tasks, and projects to guide skill acquisition.

Table of Contents

  1. Chapter 1: Introduction

    • • 1.1 Computer Programs
    • • 1.2 The Anatomy of a Computer
    • • 1.3 The Java Programming Language
    • • 1.4 Becoming Familiar with Your Programming Environment
    • • 1.5 Analyzing Your First Program
    • • 1.6 Errors
    • • 1.7 PROBLEM SOLVING Algorithm Design
  2. Chapter 2: Using Objects

    • • 2.1 Objects and Classes
    • • 2.2 Variables
    • • 2.3 Calling Methods
    • • 2.4 Constructing Objects
    • • 2.5 Accessor and Mutator Methods
    • • 2.6 The API Documentation
    • • 2.7 Implementing a Test Program
    • • 2.8 Object References
    • • 2.9 Graphical Applications
    • • 2.10 Ellipses, Lines, Text, and Color
  3. Chapter 3: Implementing Classes

    • • 3.1 Instance Variables and Encapsulation
    • • 3.2 Specifying the Public Interface of a Class
    • • 3.3 Providing the Class Implementation
    • • 3.4 Unit Testing
    • • 3.5 PROBLEM SOLVING Tracing Objects
    • • 3.6 Local Variables
    • • 3.7 The this Reference
    • • 3.8 Shape Classes
  4. Chapter 4: Fundamental Data Types

    • • 4.1 Numbers
    • • 4.2 Arithmetic
    • • 4.3 Input and Output
    • • 4.4 PROBLEM SOLVING First Do it By Hand
    • • 4.5 Strings
  5. Chapter 5: Decisions

    • • 5.1 The if Statement
    • • 5.2 Comparing Values
    • • 5.3 Multiple Alternatives
    • • 5.4 Nested Branches
    • • 5.5 PROBLEM SOLVING Flowcharts
    • • 5.6 PROBLEM SOLVING Selecting Test Cases
    • • 5.7 Boolean Variables and Operators
    • • 5.8 APPLICATION Input Validation
  6. Chapter 6: Loops

    • • 6.1 The while Loop
    • • 6.2 PROBLEM SOLVING Hand-Tracing
    • • 6.3 The for Loop
    • • 6.4 The do Loop
    • • 6.5 APPLICATION Processing Sentinel Values
    • • 6.6 PROBLEM SOLVING Storyboards
    • • 6.7 Common Loop Algorithms
    • • 6.8 Nested Loops
    • • 6.9 APPLICATION Random Numbers and Simulations
    • • 6.10 Using a Debugger
  7. Chapter 7: Arrays and Array Lists

    • • 7.1 Arrays
    • • 7.2 The Enhanced for Loop
    • • 7.3 Common Array Algorithms
    • • 7.4 PROBLEM SOLVING Adapting Algorithms
    • • 7.5 PROBLEM SOLVING Discovering Algorithms by Manipulating Physical Objects
    • • 7.6 Two-Dimensional Arrays
    • • 7.7 Array Lists
    • • 7.8 Regression Testing
  8. Chapter 8: Designing Classes

    • • 8.1 Discovering Classes
    • • 8.2 Designing Good Methods
    • • 8.3 PROBLEM SOLVING Patterns for Object Data
    • • 8.4 Static Variables and Methods
    • • 8.5 PROBLEM SOLVING Solve a Simpler Problem First
    • • 8.6 Packages
    • • 8.7 Unit Test Frameworks
  9. Chapter 9: Inheritance

    • • 9.1 Inheritance Hierarchies
    • • 9.2 Implementing Subclasses
    • • 9.3 Overriding Methods
    • • 9.4 Polymorphism
    • • 9.5 Object: The Cosmic Superclass
  10. Chapter 10: Interfaces

    • • 10.1 Using Interfaces for Algorithm Reuse
    • • 10.2 Working with Interface Variables
    • • 10.3 The Comparable Interface
    • • 10.4 Using Interfaces for Callbacks
    • • 10.5 Inner Classes
    • • 10.6 Mock Objects
    • • 10.7 Event Handling
    • • 10.8 Building Applications with Buttons
    • • 10.9 Processing Timer Events
    • • 10.10 Mouse Events
  11. Chapter 11: Input/Output and Exception Handling

    • • 11.1 Reading and Writing Text Files
    • • 11.2 Text Input and Output
    • • 11.3 Command Line Arguments
    • • 11.4 Exception Handling
    • • 11.5 APPLICATION Handling Input Errors
  12. Chapter 12: Object-Oriented Design

    • • 12.1 Classes and Their Responsibilities
    • • 12.2 Relationships Between Classes
    • • 12.3 APPLICATION Printing an Invoice
  13. Chapter 13: RECURSION*(ETEXT ONLY)

    • • 13.1 Triangle Numbers
    • • 13.2 Recursive Helper Methods
    • • 13.3 The Efficiency of Recursion
    • • 13.4 Permutations
    • • 13.5 Mutual Recursion
    • • 13.6 Backtracking
  14. Chapter 14: SORTING AND SEARCHING*(ETEXT ONLY)

    • • 14.1 Selection Sort
    • • 14.2 Profiling the Selection Sort Algorithm
    • • 14.3 Analyzing the Performance of the Selection Sort Algorithm
    • • 14.4 Merge Sort
    • • 14.5 Analyzing the Merge Sort Algorithm
    • • 14.6 Searching
    • • 14.7 PROBLEM SOLVING Estimating the Running Time of an Algorithm
    • • 14.8 Sorting and Searching in the Java Library
  15. Chapter 15: The Java Collections Framework*(ETEXT ONLY)

    • • 15.1 An Overview of the Collections Framework
    • • 15.2 Linked Lists
    • • 15.3 Sets
    • • 15.4 Maps
    • • 15.5 Stacks, Queues, and Priority Queues
    • • 15.6 Stack and Queue Applications
  16. Chapter Appendix A: The Basic Latin and Latin-1 Subsets of Unicode

  17. Chapter Appendix B: Java Operator Summary

  18. Chapter Appendix C: Java Reserved Word Summary

  19. Chapter Appendix D: The Java Library

  20. Chapter Appendix E: Java Language Coding Guidelines

  21. Chapter Appendix F: Tool Summary (ETEXT ONLY)

  22. Chapter Appendix G: Number Systems (ETEXT ONLY)

  23. Chapter Appendix H: UML Summary (ETEXT ONLY)

  24. Chapter Appendix I: Java Syntax Summary (ETEXT ONLY)

  25. Chapter Appendix J: Html Summary (ETEXT ONLY)

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