
Book Details
| Print ISBN | 9780367670566 |
| eText ISBN | 9781351053280 |
| Publisher | CRC Press |
| Publishing Year | 2019 |
| Edition | 3rd Edition |
| Language | English |
| Pages | 1030 |
AI for Games, Third Edition, 3rd Edition, is a reference by Ian Millington published by CRC Press. The book provides technical instruction for building artificial intelligence behaviors and systems in games.
The volume addresses fundamental movement, pathfinding methods, and decision-making systems. It also examines tactical and strategic artificial intelligence, learning concepts, and logic developed for board games.
To support practical learning, the text incorporates case studies from real games alongside exercises for readers to test their comprehension. The material is designed to help working developers learn new techniques while helping students build foundational game artificial intelligence knowledge for their careers.
Table of Contents
Chapter 1: Introduction
Chapter 2: Game AI
Chapter 3: Movement
Chapter 4: Pathfinding
Chapter 5: Decision making
Chapter 6: Tactical and Strategic AI
Chapter 7: Learning
Chapter 8: Board Games
Chapter 9: Execution Management
Chapter 10: World Interfacing
Chapter 11: Tools and Content Creation
Chapter 12: Designing Game AI
Chapter 13: AI-Based Game Genres
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