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AI for Games, Third Edition cover

AI for Games, Third Edition

by Ian Millington

3rd Edition

Publisher: CRC Press

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Game Design

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Book Details

Print ISBN9780367670566
eText ISBN9781351053280
PublisherCRC Press
Publishing Year2019
Edition3rd Edition
LanguageEnglish
Pages1030

AI for Games, Third Edition, 3rd Edition, is a reference by Ian Millington published by CRC Press. The book provides technical instruction for building artificial intelligence behaviors and systems in games.

The volume addresses fundamental movement, pathfinding methods, and decision-making systems. It also examines tactical and strategic artificial intelligence, learning concepts, and logic developed for board games.

To support practical learning, the text incorporates case studies from real games alongside exercises for readers to test their comprehension. The material is designed to help working developers learn new techniques while helping students build foundational game artificial intelligence knowledge for their careers.

Table of Contents

  1. Chapter 1: Introduction

  2. Chapter 2: Game AI

  3. Chapter 3: Movement

  4. Chapter 4: Pathfinding

  5. Chapter 5: Decision making

  6. Chapter 6: Tactical and Strategic AI

  7. Chapter 7: Learning

  8. Chapter 8: Board Games

  9. Chapter 9: Execution Management

  10. Chapter 10: World Interfacing

  11. Chapter 11: Tools and Content Creation

  12. Chapter 12: Designing Game AI

  13. Chapter 13: AI-Based Game Genres

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  • AI for Games, Third Edition - 3rd Edition - Ian Millington

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