
Blender 3D Incredible Machines
by Christopher Kuhn
1st Edition
Publisher: Packt Publishing
Book Details
| Print ISBN | 9781785282010 |
| eText ISBN | 9781785284519 |
| Publisher | Packt Publishing |
| Publishing Year | 2016 |
| Edition | 1st Edition |
| Language | English |
| Pages | 392 |
Blender 3D Incredible Machines, 1st Edition, is a project-oriented guide dedicated to mechanical and hard surface modeling in Blender. The volume outlines a complete start-to-finish workflow for constructing machine models from initial shapes to finished assets.
Instruction is organized sequentially around four concrete projects: a sci-fi pistol, a spacecraft, a robot, and a racer. Across these exercises, the text examines techniques such as blocking out components, applying modifiers, combining meshes into unified objects, and configuring render settings.
Designed for hobbyists and consumers with foundational experience in basic Blender operations, this guide assists readers in addressing complex hard-surface challenges and preparing customized 3D models for export into game design.
Table of Contents
Chapter 1: Sci-Fi Pistol - Creating the Basic Shapes
- • A project overview
- • Creating the barrel
- • Summary
Chapter 2: Sci-Fi Pistol - Adding Details
- • Finishing the handgrip
- • Cutting shapes into our gun
- • Circles, angles, and edge splits
- • Adding final details
- • General workflow for detailing
- • Summary
Chapter 3: Texturing and Rendering Your Sci-Fi Pistol
- • Preparing our scene
- • Enabling GPU rendering
- • Adding materials and textures
- • Summary
Chapter 4: Spacecraft – Creating the Basic Shapes
- • Shaping the body
- • Creating the accessories
- • Summary
Chapter 5: Spacecraft - Adding Details
- • Refining our ship
- • Adding detail with pipes
- • Finishing our main objects
- • Do it yourself - completing the body
- • Building the landing gear
- • Adding the cockpit
- • Creating small details
- • Working with Path objects
- • Finishing touches
- • Summary
Chapter 6: Spacecraft – Materials, Textures, and Rendering
- • Preparing the model and scene
- • Creating materials
- • Adding decals with UV maps
- • Other possibilities
- • Summary
Chapter 7: Modeling Your Freestyle Robot
- • Modeling for Freestyle
- • Blocking out your robot
- • Creating the body with Subdivision Surfacing
- • Finishing the robot
- • Summary
Chapter 8: Robot - Freestyle Rendering
- • Preparing the scene
- • Marking Freestyle edges
- • Creating materials
- • Rendering and material options
- • Summary
Chapter 9: Low-Poly Racer – Building the Mesh
- • Building for external applications
- • Starting the truck model
- • Manifold versus non-manifold meshes
- • Adding details
- • Summary
Chapter 10: Low-Poly Racer – Materials and Textures
- • Texturing workflow
- • Adding materials
- • Unwrapping and baking
- • Adding detail in an Image Editor
- • Checking the Texture Map
- • Summary
Customer Reviews
0.0
0 reviews
No reviews yet. Be the first to review this book!
Write a Review
Reviewed by GradeFocus Editorial Team
