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Blender 3D Incredible Machines cover

Blender 3D Incredible Machines

by Christopher Kuhn

1st Edition

Publisher: Packt Publishing

(0 reviews)
Game Design

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Book Details

Print ISBN9781785282010
eText ISBN9781785284519
PublisherPackt Publishing
Publishing Year2016
Edition1st Edition
LanguageEnglish
Pages392

Blender 3D Incredible Machines, 1st Edition, is a project-oriented guide dedicated to mechanical and hard surface modeling in Blender. The volume outlines a complete start-to-finish workflow for constructing machine models from initial shapes to finished assets.

Instruction is organized sequentially around four concrete projects: a sci-fi pistol, a spacecraft, a robot, and a racer. Across these exercises, the text examines techniques such as blocking out components, applying modifiers, combining meshes into unified objects, and configuring render settings.

Designed for hobbyists and consumers with foundational experience in basic Blender operations, this guide assists readers in addressing complex hard-surface challenges and preparing customized 3D models for export into game design.

Table of Contents

  1. Chapter 1: Sci-Fi Pistol - Creating the Basic Shapes

    • • A project overview
    • • Creating the barrel
    • • Summary
  2. Chapter 2: Sci-Fi Pistol - Adding Details

    • • Finishing the handgrip
    • • Cutting shapes into our gun
    • • Circles, angles, and edge splits
    • • Adding final details
    • • General workflow for detailing
    • • Summary
  3. Chapter 3: Texturing and Rendering Your Sci-Fi Pistol

    • • Preparing our scene
    • • Enabling GPU rendering
    • • Adding materials and textures
    • • Summary
  4. Chapter 4: Spacecraft – Creating the Basic Shapes

    • • Shaping the body
    • • Creating the accessories
    • • Summary
  5. Chapter 5: Spacecraft - Adding Details

    • • Refining our ship
    • • Adding detail with pipes
    • • Finishing our main objects
    • • Do it yourself - completing the body
    • • Building the landing gear
    • • Adding the cockpit
    • • Creating small details
    • • Working with Path objects
    • • Finishing touches
    • • Summary
  6. Chapter 6: Spacecraft – Materials, Textures, and Rendering

    • • Preparing the model and scene
    • • Creating materials
    • • Adding decals with UV maps
    • • Other possibilities
    • • Summary
  7. Chapter 7: Modeling Your Freestyle Robot

    • • Modeling for Freestyle
    • • Blocking out your robot
    • • Creating the body with Subdivision Surfacing
    • • Finishing the robot
    • • Summary
  8. Chapter 8: Robot - Freestyle Rendering

    • • Preparing the scene
    • • Marking Freestyle edges
    • • Creating materials
    • • Rendering and material options
    • • Summary
  9. Chapter 9: Low-Poly Racer – Building the Mesh

    • • Building for external applications
    • • Starting the truck model
    • • Manifold versus non-manifold meshes
    • • Adding details
    • • Summary
  10. Chapter 10: Low-Poly Racer – Materials and Textures

    • • Texturing workflow
    • • Adding materials
    • • Unwrapping and baking
    • • Adding detail in an Image Editor
    • • Checking the Texture Map
    • • Summary

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Reviewed by GradeFocus Editorial Team

▶Research Sources (3)
  • Freestyle Rendering | Blender 3D Incredible Machines
  • Blender 3D Incredible Machines | Game Development
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