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Unity 2018 By Example cover

Unity 2018 By Example

Learn about game and virtual reality development by creating five engaging projects, 2nd Edition

by Alan Thorn

2nd Edition

Publisher: Packt Publishing

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Best PriceVitalSourceLifetime Access$37.99AmazonPaperback$39.58eTextShelfPDF$38.00

Book Details

Print ISBN9781788398701
eText ISBN9781788479325
PublisherPackt Publishing
Publishing Year2018
Edition2nd Edition
LanguageEnglish
Pages484

Unity 2018 By Example, 2nd Edition, is a textbook that teaches game and virtual reality development through hands-on project creation. Written by Alan Thorn and published by Packt Publishing, the volume guides readers through building five distinct games from scratch using the Unity 2018 engine.

The volume addresses core engine fundamentals alongside workflows for both 2D and 3D titles. It covers level-design techniques, C# scripting, non-player character artificial intelligence, and virtual reality development toolsets.

Requiring basic knowledge of C# but no previous Unity experience, the guide uses step-by-step tutorials to provide practical exercises across multiple video game genres.

Table of Contents

  1. Chapter 1: Unity Fundamentals

  2. Chapter 2: Creating A Collection Game

  3. Chapter 3: Creating a Space Shooter

  4. Chapter 4: Continuing the Space Shooter

  5. Chapter 5: Creating a 2D Adventure Game

  6. Chapter 6: Continuing the 2D Adventure

  7. Chapter 7: Creating Artificial Intelligence

  8. Chapter 8: Continuing with Intelligent Enemies

  9. Chapter 9: Entering Virtual Reality

  10. Chapter 10: Completing the VR Game

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▶Research Sources (4)
  • Unity 2018 By Example: Learn about game and virtual reality ...
  • Summary - Unity 2018 By Example - Second Edition [Book]
  • Unity 2018 By Example | Game Development | Paperback
  • Enemies - Unity 2018 By Example - Second Edition [Book]

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