
Unity 2018 By Example
Learn about game and virtual reality development by creating five engaging projects, 2nd Edition
by Alan Thorn
2nd Edition
Publisher: Packt Publishing
Book Details
| Print ISBN | 9781788398701 |
| eText ISBN | 9781788479325 |
| Publisher | Packt Publishing |
| Publishing Year | 2018 |
| Edition | 2nd Edition |
| Language | English |
| Pages | 484 |
Unity 2018 By Example, 2nd Edition, is a textbook that teaches game and virtual reality development through hands-on project creation. Written by Alan Thorn and published by Packt Publishing, the volume guides readers through building five distinct games from scratch using the Unity 2018 engine.
The volume addresses core engine fundamentals alongside workflows for both 2D and 3D titles. It covers level-design techniques, C# scripting, non-player character artificial intelligence, and virtual reality development toolsets.
Requiring basic knowledge of C# but no previous Unity experience, the guide uses step-by-step tutorials to provide practical exercises across multiple video game genres.
Table of Contents
Chapter 1: Unity Fundamentals
Chapter 2: Creating A Collection Game
Chapter 3: Creating a Space Shooter
Chapter 4: Continuing the Space Shooter
Chapter 5: Creating a 2D Adventure Game
Chapter 6: Continuing the 2D Adventure
Chapter 7: Creating Artificial Intelligence
Chapter 8: Continuing with Intelligent Enemies
Chapter 9: Entering Virtual Reality
Chapter 10: Completing the VR Game
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