
Game Programming in C++
Creating 3D Games
by Sanjay Madhav
1st Edition
Publisher: Addison-Wesley Professional
Book Details
| Print ISBN | 9780134597201 |
| eText ISBN | 9780134597317 |
| Publisher | Addison-Wesley Professional |
| Publishing Year | 2018 |
| Edition | 1st Edition |
| Language | English |
| Pages | 528 |
Game Programming in C++: Creating 3D Games, 1st Edition, offers a practical guide to programming video games using C++. Modeled on courses taught at the University of Southern California, this textbook prepares readers to build interactive games from the ground up.
Coverage introduces foundational game architecture and core mathematics alongside three-dimensional graphics and simulation. The textbook examines key disciplines across the development lifecycle, including visual rendering, real-time physics, and responsive gameplay systems.
Written for students and software developers with prior experience in C++ and data structures, the volume reinforces technical principles through hands-on exercises and programming projects that escalate in complexity.
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